Gamification in Mathematics. 3rd and 4th of ESO. 2015-16
Our 3rd and 4th ESO students in the area of Mathematics learn and practice mental arithmetic while playing. gamifying the class we get the students to enjoy learning. In addition, we achieved the following objectives:
- Work the take decisions, the ability to solve problems and creativity.
- Improve the ability to Cooperate and respect otherss.
- Encourage the and motivation and wake up the interest for study and learning.
- Secure knowledge.