Gamification in Mathematics. 3rd and 4th of ESO. 2015-16

Our 3rd and 4th ESO students in the area of ​​Mathematics learn and practice mental arithmetic while playing. gamifying the class we get the students to enjoy learning. In addition, we achieved the following objectives:

  • Work the take decisions, the ability to solve problems and creativity.
  • Improve the ability to Cooperate and respect otherss.
  • Encourage the and motivation and wake up the interest for study and learning.
  • Secure knowledge.